Pitch Date: 11/02/2019
For the second pitch we had to present are previous presentation which was more improve with any of are pre-product work we have done and any information from are Games Design Document (GDD) into slides shorten down. This second presentation was to get more feedback from others to see if we where making enough progress on are project and to see if are idea was still possible to make.
This presentation was also filmed that we could refer back to are recorded pitch to see what improvements we could add or need to make are project better, this pitch recording is also getting marked. This pitch was filmed in the lecture theatre.
The feedback that we received from this pitch was to consider what type of sound that we may want to use in the final edit of are VFX shot and that may go into are soundscape as well, also we got told to try to get the green screen and to take a couple of shot and see how much green spilling there would be when we put it into Nuke once we have used the Keyer Node (Keying). This was so that we could see if we where going to have any problems when we are going to start shooting our final shot for are VFX project, they also said that we may have to test some lighting as well because the lighting can become one of the biggest problems when try to shot and make a VFX composite.
This is what are second pitch looked like:
This is the recording of the pitch in the lecture theatre: